

Like Interactive, there is not cache files, every thing you do is saved IN the scene itself. It will need to write many files that you'll then need to transfer over to your animation scene if you want to reference your character. Unlike Interactive, you can't just groom and have the settings saved in the actually Maya file. Everything you do has to be saved as separate cache\preset files. On the Flip side, XGen Core is production ready. And having worked on a project that was started with it recently, I experienced first hand what they meant, it's simply not production ready. Every CFX expert I've talked to, always told me to stay away from it. It is simply unreliable and will cause you serious headaches. That is, Xgen core and the newer Xgen Interactive. Small doses works best.When talking about Xgen, you have do differentiate between the old and new. Now you can play around with hueand valuevariations. This will help to give a little more contrast and a more natural look. Then, in the Hair Coloryou can load your color map in both slots: rootand tip.

Here’s some stuff that make this shader work for me:įor this kind of fur, always start loading the color map on the overall slot, but before doing it, add a Ox Hair map. This cause me more than a headache at first, so I’m letting you know right now.

Normally this isn’t necessary when loading color maps on VrayStandMatwith linear workflow, but with Vray Hair Mat it is. If you’re working with linear workflow as indicated on the first step, DON’T FORGET TO Vray Hair Matcan be very tricky and getting the right colors can be really frustrating.īefore doing anything, write this somewhere where you can see it: Fur is looking nice, so now we’re going to work with shaders and colors.īefore start working with VRay Hair Mat, I recommend you to read this:įinding the right look is a slow process. Don’t forget to add a map if you’re having some problems with clustering in some parts.
